I hope I didn't make that sound too confusing, because right-clicking is a great way to save time when you want to place a certain object and you already have one of those objects placed on your map. If you were to right-click over the blue pillow, your cursor would change from having a red pillow on it to having a blue pillow on it (meaning that you're now placing blue pillows when you left-click or press the Spacebar).
If you were to move your cursor (which shows a red pillow on it) over a blue pillow and were to press either the Spacebar or left-click, you would place down a red pillow and remove the blue one. You can right click, and the object you were hovering over will become your selected object.Įxample: Say you're currently placing red pillows. Additionally you can left-click and drag which allows you to place the object you have selected over a wider range of the Dream.Īnother useful feature is grabbing an object that has already been placed in the Dream which your mouse is hovering over. If you prefer keyboard shortcuts, you can use your Spacebar.
To place an object, left-click on the position you wish to place it. Moving your cursor to the edge of this window will scroll you in that direction. This transparent rectangle is very important, since it is a guide that tells you not only the field of view you and other players in Furcadia will see when your Dream is loaded, but also it is the hearing range of any one location. This square is surrounded by a large transparent rectangle which is the actual viewport that you will see in game, so it is a good visual reference for you as you weave. The currently selected object appears on this cursor, so that you can see how it will look before it's placed on the map. Your cursor in this window is designated by a transparent-white square.
The Edit window is what you will use the most! Here is where you can place floors, items, walls, effects, and regions (referred to in whole as objects). The following sections describe these aspects of the Dream Editor in more detail! Towards the end there is also a list of Keyboard Shortcuts and more information about the Menu Bar. Finally, the Info window gives you technical information including the size of your map and coordinates about where your mouse is in your Dream.The Mini Map area helps you navigate through your Dream quickly.The Edit Window is where you can place your chosen objects and other types of object files into your Dream.The Shortcut Palette is a quick access area for the most used types of objects.These buttons also provide different types of placement options, such as a flood fill of the selected object, or single placement. The Tools buttons let you pick between different types of objects, including walls, floors, items, effects, and regions.The Current Object window shows you what object you currently have selected and it's where you click to choose other object art.Now that you have your Dream Editor open, here is a diagram of the main features: You can also open the Dream Editor inside of Furcadia if you click on the button for it via the C tab! Start by going into your Furcadia folder, under Furcadia Tools, and clicking on the file named Dream Editor. This tutorial will show you how use the Dream Editor so you can weave your very own Dream for Furcadia! A Dream is the name given to your personal maps, and dreamweaving is the term used to mean creating a Dream.